
To Thunderous Applause
Pitch:
Using Motion Capture to capture a ballerina's dance moves. The character model will then be composited onto a cg enviorment
Story:
As the viewer is enthralled by the mysterious dancer on the lake a storm is being summoned in the background. As the dancer reaches the climax a strike of thunder occurs and she vanishes in to the water of the lake, leaving the viewer to suffer the storms consequences.
The Team
Paige Bowey
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Motion Capture
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Water Simulation
Sophie Martin
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Concept Art
Ava Barclay
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Character Model
Eva Renee
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Environment
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Compositing
Shannon Taylor
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Character Texture
Emily Kraus
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Music Score
Sean Tamura
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Fabric Simulation
Kaiya Crowley
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Mocap Actor
Animatics
Rough Storyboards
Red: Logistic notes | Purple: Dancer notes
CG Environment
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Location Style: Cove with large mountains, very still- mirror like water, distant fog, desaturated
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Sky: Dawn, cloudy with single lightning strike
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Aesthetic: Foggy, vast, calm, lonely

Environment Concept Art By Sophie Martin
Environment Progression
By Eva Renee
Environment References
Water Simulation
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Tests comparing water simulations of different software (Houdini, Maya BOSS, and Unreal Engine)
Character Model
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Face: Eyes shut + Beaded veil
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Hair: Bun (No hair dynamics)
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Dress: Flow-y, Cape/Traditional Hanfu Sleeves, Empire ballet style dress fusion

Character Concept Art By Sophie Martin
Character Progression
By Ava Barclay
Character References
Motion Capture
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Choreography: Classical Ballet focus
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Staples: Large range of motion, sweeping arms and lifted legs, gentle jumps
- Aesthetic: Ghostly, light, somber






































